Tuesday, November 7, 2017

Batrep 107: Is not illegal if you believe it comrade.

 The list is legit comrade. No need to check. (It's totally illegal, you can't mix KV-1s and IS-2s. Thanks for "C3K" for being the fun police.)

The "Objective".

You may not like it, but this is what desperation looks like.

Thanks to Charlie (Tank Rider) for running the shindig.  I can't thank him enough.

Wednesday, October 11, 2017

Thursday, September 21, 2017

Batrep 104: Armada- Cpt. FishFace

The twin Cr30 strategy I see myself using for a while.  I really like how they just mopped up when kitted out with a whole slew of upgrades (unmentioned nor filmed).  They had rapid reload... ackbar in the frigate... just about everything to give them a devastating alpha.  

The opening moves.  I could have benefited to pay attention to my fighters.  If I recall, he spent less than I but dutiful shepherding of squadron orders leveraged them against me.  In the end all that was left was 2 stands of Tie fighters with damage.

Homina homina homina.  Torpedoes locked and loaded.

SCREEEEEACH.  It was a real close rub.  But in the emptiness of space, I'm sure it's a fluke.


End game was brutal with the whole board mostly cleared.  A pyhric fight if anything.

Wednesday, September 20, 2017

Batrep 103: Armada Learning Game

Fun game.  Crackor is still teaching the ropes and this is literally my second game in this system, but like the nth naval game... even more so if you count Battletech as a naval game.  Which you should, because it is.  (Defiler's Vulture not withstanding).

True MVPs.  The hammer and anvil strategy with the Nebulons seems to work.

All kinds of deployment mistakes.  I couldn't deploy fighters like that legally.

The big furball.

And the death wedge gets picked at by gnats.

Wednesday, September 6, 2017

Winter Classic '17: Round 3

Great game.  Last round with tourney champion in sights.  The last time I won a tourney was like 2011?  Broken clock is right twice a day, right?

Big open field with lots of AT guns against an armored enemy with no smoke.  Sweet.

I painted these up for the "extra crew" models to almost immediately be made redundant.  That said, I think they look nice.  The vantage point is awkward.   From here they can see just about anything, but in hind sight I should have put them more center.

Template Template Template.  Even though all I brought was mortars, you'd not have expected these results against armor.  Take it or leave it, v4 fixes this.

Beginning of the end.  I should have been way more scared of these tanks than I was.  I completely forgot about the tank riders.

The Stugs were mostly ineffectual.  So was his air.

In the end he squeezed victory away, and nearly lost it.  I mention some shots in the end and don't develop the idea.  I took a few shots and failed nearly all of them but statistically it should have been a kill and a bail.  I wasn't clear on that point.  He got a little luck in the end.  Good game in all.

Wednesday, August 23, 2017

Winter Classic '17: Round 2

Fun game.  Things went south the moment he picked up his dice and killed the 88 covering that side of the board.  I thought 1 88 would have been fine with the PaKs nearby able to do double duty if the situation deteriorated.
Thankfully it was a good call since that's exactly what happened.  Though admittedly it's because the infantry passed a few critical motivation checks.  It could have very easily been all over on turn 2.

The missing 88.  Nailed by .50 fire, if memory serves.  It seemed so unlikely.  Not only did I not expect him to charge through the infantry, but to kill the gun on that side?  eegads.

The tide of darkness.  Here is his about to make a mess of things with my inability to apply defensive fire.

"YANKEE IN THE WIRE! YANKEE IN THE WIRE!"  By all measure he should have won from the view from early game.  But the infantry held their grit.

The game winning move was stormtroopering some infantry out to contest the objective.  It's worth noting in this match, as we gave the benefit of the doubt and worked it a turn back, if it would have been beneficial to decloak the tanks as opposed to moving the security section naked.  And the difference was he would not have made it to the objective as quickly as he did.
Arguably he would have won though.  Because even though he'd be a turn behind, so to speak, the infantry wouldn't do anything to the tanks.  Flip side of that, is the Wolverines would have to deal with the StuGs close on their heels on that side of the board.
It's a tough call.
Not telling him to do that is as much my bad as his (as he legit doesn't have a solid handle on the nuance).

By the end he had only a damaged section of Stuarts on the objective and they were facing down a crewed 88 and a PaK.  He had the choice of running down the remaining 120mm for a point or double down and try to take on the infantry running to the other objective in the open.
He went for broke and lost 1-6.
Still it was a fun and memorable game that really felt like an allied win till it started unraveling.