Tuesday, March 14, 2017

Bane of War '17 - Round 4

Fun game.  I use the term "Kiddie table" lightly though.  It's just a game.  But a quick glance at the standings board meant my existence was, although fun, patronizing in any sense of getting out of the bottom half.  

This was ballsy though not particularly smart since I lost all the speed by opting to put them on the PzIIIs.  

And the interception roll that saved the game.  I can't complain much about anything else after that die roll.

The panzerfaust trap teams showed up actually.  They appeared in the buildings to help apply some firepower to the opposing infantry and to mitigate the trained skill roll to enter.  And they were in the buildings that I failed to check and enter.  I'm not sure why I wasn't persistent on the point, but I had the building... why didn't I just go in?  Their proximity to my own infantry mitigated their value beyond that.  I don't know what I was thinking. 

Wednesday, March 8, 2017

Bane of War '17 - Round 3

This happens from time to time.  I've yet to see a points system generate a completely balanced match up 100% of the time.  Tourney formats help ameliorate it I think, Particularly in this case since both our lists, in these niche circumstances, flourish and flounder depending on opponent.  He just got his choice opposition this time.  It was a fun game.  Lopsided as it gets, but most importantly fun.

Turn 1!  This is what I'm dealing with on turn 1.

Hanz was a real nuisance.  I really should have popped a panzerfaust trap team and let them deal with it.  But on some level I just didn't think it was worth it.  It certainly wasn't as flashy as nailing them with a 150mm round.

Last known shot of the 2iC as he charged the Pumas.  Legend says he was cursing the entire way in.

Monday, March 6, 2017

Bane of War '17 - Round 2

In the same sense as playing Poker against a gibbering baboon, my own incompetency only slowed him so much as he was over estimating my capabilities.  When he came to his own and found his footing he wiped the floor.  He was on point throughout and only seemed to stumble significantly when his dice were legit hosing him.

 Training tanks on patrol.  I love the utility of the PzIIIs in this list.  Here you can see them pretending to be relevant as they reposition and test the unreliable rule.

 This picture personifies sweating bullets.  I didn't anticipate his reserves properly enough. 
This picture also shows his beautiful army that I found the gall to give a "4" because it "wasn't battlefront quality".  That's stupid.  His army was beautiful.  In my defense, I was loaded on pain killers because of some teeth problems.  Nonetheless, I regret being a tool.

 And in a surprise move, the PzIIIs actually push off the engineers.  I made a call to only put 2 tanks in to avoid some bazooka fire.  And it surprisingly worked.

In a fell swoop the pro player took my nonsense and cut it apart effortlessly.  It's inspiring to the game really.  Had I won, despite all my compiling errors, I'd have had less faith in the system.  His dice was hosing him for turn after turn.  But he found a hole and exploited it despite his luck.  Bravo.

Bane Of War '17 - Round 1

This one sorta explains itself.  I was so rattled about the viability of the infantry that I didn't make some common sense observations about it.  If I thought everything was going to fold 100% of the time, why bother in the first place?

The general setup was pretty sound still after turn 2.  The only fault I had, or regret, was making the reserves come in on the wrong side.

Glorious shots, but really the lighting at the "big tables" were shoddy at best.  It made all the camera shots difficult.

His attack run was glorious as well, but cut short by the Panthers being surprisingly competent despite their trained rating.