Tuesday, March 14, 2017

Bane of War '17 - Round 4

Fun game.  I use the term "Kiddie table" lightly though.  It's just a game.  But a quick glance at the standings board meant my existence was, although fun, patronizing in any sense of getting out of the bottom half.  

This was ballsy though not particularly smart since I lost all the speed by opting to put them on the PzIIIs.  

And the interception roll that saved the game.  I can't complain much about anything else after that die roll.

The panzerfaust trap teams showed up actually.  They appeared in the buildings to help apply some firepower to the opposing infantry and to mitigate the trained skill roll to enter.  And they were in the buildings that I failed to check and enter.  I'm not sure why I wasn't persistent on the point, but I had the building... why didn't I just go in?  Their proximity to my own infantry mitigated their value beyond that.  I don't know what I was thinking. 

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