Monday, May 29, 2017

Batrep #98: Turn 'N Burn

It was a pretty great match up.  I didn't have much in the way of a cohesive strategy beyond TONKS and MOAR TONKS.  It sorta shows.  I should have atleast tried to get a broader variety of TONKs. But I'm working with what I got at the moment.

 The first turns of the alphastrike aerospace engagement are vastly less interesting than in the "classic" game.
 A terrifying assortment if there ever was one.
It wasn't long before it was going tits up.  Say what you will about Defiler's strategy- which was on point- I couldn't hit the broad side of a barn.  Meanwhile my tanks- presumably barn sized in shape- proved no difficulty to hit.

 And then there were two.  I'll grognard grumble all day long about how much of the game Alpha Strike cuts out of the aerospace game.  But it works the same in the end.  You make an immelman, control roll here, engage that.  Aside from some engagement range shenanigans in the first turn, It's the same without having to worry about the specifics.  Which is horrible if you knew what it meant to do it, but vastly easier for nearly the same result and without all the impromptu maneuver look ups.  I think I'll live.

In the end it wasn't a contest.  He showed up and entered my deployment zone... I just never left it.

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