Wednesday, August 23, 2017

Winter Classic '17: Round 2


Fun game.  Things went south the moment he picked up his dice and killed the 88 covering that side of the board.  I thought 1 88 would have been fine with the PaKs nearby able to do double duty if the situation deteriorated.
Thankfully it was a good call since that's exactly what happened.  Though admittedly it's because the infantry passed a few critical motivation checks.  It could have very easily been all over on turn 2.



The missing 88.  Nailed by .50 fire, if memory serves.  It seemed so unlikely.  Not only did I not expect him to charge through the infantry, but to kill the gun on that side?  eegads.


The tide of darkness.  Here is his about to make a mess of things with my inability to apply defensive fire.


"YANKEE IN THE WIRE! YANKEE IN THE WIRE!"  By all measure he should have won from the view from early game.  But the infantry held their grit.


The game winning move was stormtroopering some infantry out to contest the objective.  It's worth noting in this match, as we gave the benefit of the doubt and worked it a turn back, if it would have been beneficial to decloak the tanks as opposed to moving the security section naked.  And the difference was he would not have made it to the objective as quickly as he did.
Arguably he would have won though.  Because even though he'd be a turn behind, so to speak, the infantry wouldn't do anything to the tanks.  Flip side of that, is the Wolverines would have to deal with the StuGs close on their heels on that side of the board.
It's a tough call.
Not telling him to do that is as much my bad as his (as he legit doesn't have a solid handle on the nuance).


By the end he had only a damaged section of Stuarts on the objective and they were facing down a crewed 88 and a PaK.  He had the choice of running down the remaining 120mm for a point or double down and try to take on the infantry running to the other objective in the open.
He went for broke and lost 1-6.
Still it was a fun and memorable game that really felt like an allied win till it started unraveling.

Thursday, August 10, 2017

Work Table: Eldar Dire Avengers


I give Games Workshop shade from time to time.  But the reality is that I'm a huge fan boy.  I love all things Warhammer.  So it's no surprise that, when they final make a rule book that doesn't seem like hot garbage, I'd be inclined to give it another shot.  Having the Battle Bunker right around the corner helps... so does the healthy community.  

And it comes at a good time too.  I'm a little burnt out on Flames of War and am willing to grab a new army.  It's not a new thing though.  My enthusiasm for Flames of War cycles every other year.  Admittedly though, the painting of my Team Yankee felt more like a chore than a hobby and it's been awhile since I had fun painting for FoW.

These here are "Eldar Dire Avengers" with heads from Puppets War.  I'm going with the bright orange because it seems fitting and I rarely get to paint something fanciful.  Green bro in back was part of a color pallet experiment, but he looks fine so he doesn't get repainted (cool armor for the guy with perfect attendance I guess).

While I'm not aiming for canon schemes, I'm just having fun, they sorta fit the canon scheme of Yme-Loc.

Tuesday, August 8, 2017

Batrep #100: King of the Hills




This one was a road block because of scheduling.  I really wanted to do something "special" and that was for the longest a solaris event.  Instead we did this scenario, which was fun but needs tweaking in ways I can't put my finger on.


Here the heavy hitters are in brilliant green.  All I'm missing is the Bane-C for maximum hurt.  I elected not to on the grounds of not maximizing this green cheese.
"Find a target and everyone shoot at it at once"
"err... sir that's not very honorab~-"
"QUIET YOU!"  

And the bad, erm, Inner sphere forces.  Not a bad setup really.  I'd caution the over reliance on AC/20s against a clan opponent but since I'm rolling heavy, it's fine.

I loved this lolzy match up.  It's completely unfair to the Cicada but in a strategic sense can pay itself out.  He took several PPC hits like a champ though.

Slight correction to the narration, they managed a crit into an SRM ammo bin on the Madcat.  He blew the atomic burrito out the back and decided on the better part of valor.

In the end the board was set for a brief slug fest where the clan would almost certainly lose something but IS would lose everything.  But we were playing for point in the scenario and it just did not matter.
Gargoyle more than bought his points back though just killing the hover crafts.  In all likely hood the Bushwacker, sans armor at this point, would likely buy the farm against him in crits as well if the game went on another turn.  ce la vi